Some people
OSRS Gold
dm'ed. There are a lot of instances where I've asked RuneScape players
"dm?" I'll ask someone "dm" to get a reply of "sure" or "yes" and
they'll go to the bank in just a few minutes.
We also put our top accounts against one another, and our main accounts.
The statistics were balanced, making it more enjoyable. Now we have
pures that are completely unbalanced. This makes PKing less fun.
Is it me or has the PKing community lost its integrity in recent several
years? This is just a handful off the top of my head, but I'm sure
there are more. Do you think that integrity will be restored when the
old wilderness comes back? Or are you just a fan of RuneScape's
playground to get annoyed?
Many people may not consider all the items, besides just items that have
changed since 2007. One thing that occurred to me was that in 2007 I
think we had a very small screen, which meant that the view area was not
as large. It was always necessary to adjust the camera. Players can now
see others without worrying about the camera.
Wilderness wall. Dropped objects can be seen instantly. It is simply the
way technology has advanced. Internet connections are faster and
better. While YouTube was not as popular in the beginning, it has grown
exponentially since then. A lot of people attempt to create videos to
"compete". Duel arena is now free to play. Is it possible to keep this
up with stakes back?
The old bone yard that was my favorite is gone. It's a wonderful place
to be. Are there any new players that are aware of the battlegrounds
from the past? Dark castle was empty. I had a larger list but it is now
empty. There are many others who may have things as well to add.
The guide The Guide: It is evident that these merchanting families pick
specific products every two days to purchase and then wait a certain
period to sell those items at a more expensive price. It is now clear
that they will sell these items one day before everyone else so that
they can earn a profit while ensuring that nobody else gets hurt.
What are these clan leaders looking at? What is the best way to
determine which item is the best for merch? It's simple. jagex has the
answer. The Grand Exchange section here. This section gives information
on the fluctuating prices of the in-game runescape markets.
You'll most likely be browsing through the "Price Drops" section. There
you can find the best merchant items. This is the most straightforward
and reliable way of making money. Others are also aware about it. The
more you buy and the more players purchase, the bigger the prise rises.
Here are some basics to help you make the most of the 100 most important
items that drop. There are many items on the market that you can't buy
like air runes. The money you spend can be used for specific items, such
as armor and ore.
After you find the product you want, ensure that it hasn't decreased in
price over the past 180 days. This is because unless it's a unique type
that I will talk about later, the cost of the item is likely to continue
falling. Beware of items that have a price drop that exceeds 4% within
the last 7 days. I've experienced massive losses when I rely on these
types of items.
Special Items(Usually not marked on the top 100): There are special
items like specific types of fish, or ores that most people will never
see in the top 100 list since they decline at a rapid rate, they aren't
enough to make it onto the list. This is how the merchant clans make the
majority of their income and they'll take around an hour of their time
to personally look up prices on items that are well-known for going from
rock bottom to sky high within three days or less.
One can do this either one of two ways... search the web for these kinds
of items(I will provide a little list for those interested) or use an
application that is designed to find the best of the best items to merch
for that week. I have only had a glimpse of some of these products
however, I have it on my computer because it's homemade lol. These kinds
of items are difficult to find, even though they're essentially
essentials like food items or "skilling" items. Here's my list of top
merch for short-term periods of time. Feel free to share this list with
your acquaintances so that you can raise prices by purchasing more
unique items!
Here's my personal top ten that I sell with... This information is not
to be sold as I'm done runescape trading and I concentrate on my skills.
Best of luck! :huh? (I'm sorry if it was placed in an incorrect
location, please move it to the correct location if possible)
I'm not able to identify the female voice. I'm at a loss as to what
would be the person behind the door, maybe someone associated with
Zaros? I just hope that it's a fascinating person and that there's a
reason behind the door. Fight, stab and kill. Update
I'm seeking God to grant them access to the random generator for
Dungeons so that they can increase their challenge level before their
boss. If you're looking to promote cooperation, why not use a mechanic
in which a player is disabled and someone else must liberate them. It is
true, but if the random dungeon creator were to be employed, it would
need a max level to deal with any difficulties. So, you won't get in
danger if the whole of the dungeon is suddenly shut off by a single
door.
I think that the idea of disabling would be awesome and would be in line
with the notion of teamwork. If they were to take To'kash's deep freeze
attack but make it so it targets only one player at a time, and has a
lengthy time period during which it does not melt (Not infinite though
so when caught on your own, there's a chance to escape) which would
require players to be part of a group consisting of two.
For bosses that are more difficult, I can imagine them throwing in a lot
of Dung bosses of the future with a few things you must do to win.
Although some bosses might be less effective than others (Lexicus comes
in the mind) I think it's a good idea to change the methods that are
used to kill them. This would make for exciting boss battles.
Jagex and the Dangers of a Half Assed Wildy
With all the recent uproar over the revival of the wilderness, I'll take
a more indepth look at what this could mean to the game, and how the
new rules that have been introduced in the past few years will clash
with what we now refer to as "the wildy" and the problems that this
creates.
Firstly lets talk about the boundaries of wilderness, prior to 07 there
was no safe zone and, as the basis of the current wilderness design that
has safe zones included. Although you could think that they should be
kept, they hinder the movement of the current fights. It encourages
players to move into safe areas, and focus on fighting within the zone.
This means it is impossible to protect the lawless area. Another issue
is that current activities within the wilderness aren't allowed. Do they
stay or go and what impact will this have.
Personally, I'm favor of moving all the minigames (Clan Wars FOG, Clan
Wars and closing off Deamonhiem) to a different locations, however the
most difficult part is the three quests. The Defender of Varrock and
Summer quest line both contain large chunks of wilderness. If we believe
that the quests will remain, I believe it would be best to instancing
the entire quest. What is this referring to? As soon as you meet the
point of beginning your quest or enter he wilds as part of he defense of
varrack tale, you are on your own, there is no interaction with other
players. This could alter the quest but not significantly.
Green Dragons, armoured Zombies and Chaos Ele should all be maintained
the same. The most effective place to train should be a bit dangerous.
While the Corporeal Beast is interesting I believe it would be
interesting to have barrage runners go into the cave. However the boss
mechanic of the Corporeal beast in RS is unique. Due to the high risk
nature of it, you'll need to bank a few times. If the entrance were
moved nearer the border of the wildy it could be more
Buy Old School RuneScape Gold since it's currently past level 20, the tele cut off point.